struct FFastVramConfig
{
	FFastVramConfig();
	void Update();
	void OnCVarUpdated();
	void OnSceneRenderTargetsAllocated();

	ETextureCreateFlags GBufferA;
	ETextureCreateFlags GBufferB;
	ETextureCreateFlags GBufferC;
	ETextureCreateFlags GBufferD;
	ETextureCreateFlags GBufferE;
	ETextureCreateFlags GBufferF;
	//TODO:暮迟-新增-开始
	ETextureCreateFlags ToonShadow;
	//结束
	ETextureCreateFlags GBufferVelocity;
	ETextureCreateFlags HZB;
	ETextureCreateFlags SceneDepth;